
The Sims 2 Game Character
Image
ChatGPTPrompt Type: Image generation prompt
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1
Number of original images required
48
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Transform the subject from the uploaded photo into a Sims 2 game character (2004 PC game style).
Core Visual Style:
Poly Models: medium-poly 3D meshes, slightly blocky but smoother than Sims 1. Distinct stiff animations and slightly rigid poses.
Skin: plasticky with baked-in highlights, doll-like smoothness, and minimal pores. Slight sheen on face and arms like in-game Sims 2 models.
Hair: blocky polygon clumps with painted gradient streaks. Bold shine highlights painted directly onto texture, giving a waxy, stylized look.
Eyes: big, glossy, reflective “doll eyes” — with distinct white specular highlight spots. Slightly uncanny, wide-eyed expression.
Clothing: retain subject’s outfit but make it low-res painted fabric (stitched seams, folds, and buttons are part of the texture, not geometry). Add slight shine, like early 2000s synthetic fabric.
Accessories: simplified, glossy, and toy-like — earrings, belts, glasses appear oversized and low-poly, with textures painted on.
Lighting & Rendering:
Bright, hard-edged directional light (game-engine look).
Shadows are sharp and simplistic, not physically accurate.
Slightly overexposed highlights to mimic Sims 2 screenshots.
Composition & Framing:
Full-body, standing character with stiff Sims 2 posture.
Plain Sims 2-style backdrop (green grass lawn, neutral wall, or simple gradient studio background).
Proportions: semi-realistic but awkward — long legs, slim torso, slightly exaggerated facial proportions.
Negative Prompt:
No realism, no hyper-detailed models, no Sims 3/4 look.
Avoid modern shaders, PBR textures, raytracing, or photorealistic rendering.
No cartoon, anime, or painterly styles — strictly 2004 Sims 2 engine aesthetic.