
The Sims 1 Game Character
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Transform the subject from the uploaded photo into a The Sims 1 character (2000 Y2K PC game style).
Style & Aesthetic (Strict):
• Geometry: very low-poly 3D meshes with stiff, blocky edges and awkwardly rigid proportions, matching Sims 1’s crude polygon count.
• Textures: flat, pixelated, and blurry, baked directly into the mesh; painted-on folds and shadows instead of modeled depth. Slightly stretched in areas like jeans and shirt.
• Lighting: single harsh directional light with unnatural sharp shadows; no ambient light or realism.
• Skin: flat, uniform tone with minimal shading; toy-like glossy highlights.
• Hair: chunky polygon clumps with painted gradient streaks; no individual strands, only blocky polygon hair.
• Eyes: simple oval textures with small painted reflections, flat and cartoonish.
• Clothing: keep the subject’s outfit (blue cropped button-up shirt, loose jeans, black shoes) but reinterpret it with Sims 1 textures — pixelated fabric, seams and folds baked into the texture, not modeled.
• Accessories: oversized, simplified, and blocky — handbag, bracelets, watch, rings, and hoop earrings appear chunky and toy-like with blurry textures.
Subject Details to Retain:
• Outfit style (blue cropped shirt, loose-fit jeans, black shoes, patterned shoulder bag).
• Hairstyle and hair color (long, wavy, light brown with blonde highlights).
• Face shape and expression.
• Skin tone.
• Pose and accessories (bracelets, necklaces, hoop earrings, rings, handbag, holding green drink).
Composition:
• Full-body render.
• Stiff, front-facing Sims 1 stance (slightly rigid posture, arms angled unnaturally).
• Plain Sims 1 background: either flat gradient wall, green grass tile, or plain in-game wall.
• Keep proportions consistent with Sims 1 models (slim torso, long stiff arms, blocky limbs).
• 9:16 aspect ratio
Negative Prompt:
• No realism, no high-poly smooth models.
• Avoid Sims 2, 3, or 4 visuals.
• No painterly or cartoon modern styles — strictly Sims 1 low-poly, pixelated PC graphics aesthetic.