The Sims 1 Game Character AI generated image example

The Sims 1 Game Character

Image
Prompt Type: Image generation prompt
ChatGPT
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1
Number of original images required
0
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Transform the subject from the uploaded photo into a The Sims 1 character (2000 Y2K PC game style). Style & Aesthetic (Strict): • Geometry: very low-poly 3D meshes with stiff, blocky edges and awkwardly rigid proportions, matching Sims 1’s crude polygon count. • Textures: flat, pixelated, and blurry, baked directly into the mesh; painted-on folds and shadows instead of modeled depth. Slightly stretched in areas like jeans and shirt. • Lighting: single harsh directional light with unnatural sharp shadows; no ambient light or realism. • Skin: flat, uniform tone with minimal shading; toy-like glossy highlights. • Hair: chunky polygon clumps with painted gradient streaks; no individual strands, only blocky polygon hair. • Eyes: simple oval textures with small painted reflections, flat and cartoonish. • Clothing: keep the subject’s outfit (blue cropped button-up shirt, loose jeans, black shoes) but reinterpret it with Sims 1 textures — pixelated fabric, seams and folds baked into the texture, not modeled. • Accessories: oversized, simplified, and blocky — handbag, bracelets, watch, rings, and hoop earrings appear chunky and toy-like with blurry textures. Subject Details to Retain: • Outfit style (blue cropped shirt, loose-fit jeans, black shoes, patterned shoulder bag). • Hairstyle and hair color (long, wavy, light brown with blonde highlights). • Face shape and expression. • Skin tone. • Pose and accessories (bracelets, necklaces, hoop earrings, rings, handbag, holding green drink). Composition: • Full-body render. • Stiff, front-facing Sims 1 stance (slightly rigid posture, arms angled unnaturally). • Plain Sims 1 background: either flat gradient wall, green grass tile, or plain in-game wall. • Keep proportions consistent with Sims 1 models (slim torso, long stiff arms, blocky limbs). • 9:16 aspect ratio Negative Prompt: • No realism, no high-poly smooth models. • Avoid Sims 2, 3, or 4 visuals. • No painterly or cartoon modern styles — strictly Sims 1 low-poly, pixelated PC graphics aesthetic.