Sims 4 Game Scene AI generated image example

Sims 4 Game Scene

Image
Prompt Type: Image generation prompt
Gemini
Click to try on Gemini
1
Number of original images required
1,703
Total number of views
Recreate the uploaded image EXACTLY — same composition, same framing, same subject placement, same poses, same objects, same environment layout — but fully transform and rebuild everything as a real-time 3D scene rendered inside The Sims 4 engine. This is NOT a reinterpretation. It is a 1:1 scene reconstruction with ONLY the visual style changed to The Sims 4. ──────────────────────── SCENE LOCK (STRICT) ──────────────────────── – Preserve the EXACT camera angle, framing, and crop from the original image – Maintain identical subject positioning, pose, gesture, and spacing – Keep all objects, furniture, and background elements in the exact same locations – Preserve scale relationships and proportions between all elements – Do NOT add, remove, or rearrange anything – The final image should match the original composition pixel-for-pixel, only differing in style ──────────────────────── SIMS 4 CHARACTER TRANSFORMATION ──────────────────────── – Convert all people into The Sims 4 characters – Signature proportions: • Slightly oversized head • Large expressive eyes • Small nose • Soft rounded jawline • Compact hands and simplified limbs – Skin: smooth, matte, no pores, no hyper-detail – Hair: chunky, sculpted meshes with plastic-like sheen (no individual strands) – Clothing: simplified, slightly puffy, clean edges, minimal wrinkles – Maintain original outfit colors and shapes as closely as possible within Sims constraints – Facial expression and pose must EXACTLY match the source image – Each character MUST have a floating green plumbob above their head with a soft glow ──────────────────────── ENVIRONMENT TRANSFORMATION ──────────────────────── – Rebuild the entire environment as a Sims 4 lot – Keep layout EXACTLY the same as the original image – Walls: flat, clean, slightly simplified surfaces – Floors: tiled or repeating textures typical of Sims builds – Furniture: chunky, rounded, slightly cartoonish, modular – Objects must match placement, size, and orientation from the source image Outdoor (if applicable): – Perfectly trimmed grass – Stylized bushes and trees with rounded, clustered foliage – Clean sidewalks and decorative clutter placed intentionally ──────────────────────── MATERIALS & TEXTURES ──────────────────────── – All materials must look like Sims 4 assets: • Wood: smooth with painted-on grain • Fabric: flat and matte • Metal: soft reflections, simplified – No photorealism – Everything slightly toy-like, clean, and stylized ──────────────────────── LIGHTING ──────────────────────── – Use Sims 4 in-game lighting style: • Soft, even, and warm • Low contrast shadows • No harsh directional lighting • Bright, airy interior glow • Subtle ambient occlusion near edges ──────────────────────── COLOR STYLE ──────────────────────── – Use Sims 4 palette: • Clean, saturated colors • Warm pastels and bright accents – Avoid realistic color grading – Keep colors cheerful and game-like ──────────────────────── CAMERA (LOCKED TO SOURCE) ──────────────────────── – Match the EXACT camera perspective from the uploaded image – Do NOT switch to default Sims angle if different – No depth of field – No cinematic blur – No lens distortion – Clean, stable, gameplay-like framing ──────────────────────── FINAL OUTPUT ──────────────────────── A perfect 1:1 recreation of the original image composition, but fully rebuilt as a polished, in-game screenshot from The Sims 4. Bright. Clean. Stylized. Toy-like. Clearly Sims 4.