Despicable Me 4 (2024) Cartoon Human Character AI generated image example

Despicable Me 4 (2024) Cartoon Human Character

Image
Prompt Type: Image generation prompt
Gemini
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1
Number of original images required
225
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Transform the subject from the uploaded image into a human character in the Despicable Me 4 (2024) / Illumination Entertainment universe. Use the uploaded image as the ONLY identity reference. This must be a strict one-to-one transformation, not a reinterpretation. ──────────────────────── IDENTITY LOCK (ABSOLUTE) ──────────────────────── – Preserve the subject’s exact facial structure, proportions, eye spacing, nose shape, lip shape, and expression identity – Maintain recognizable likeness at first glance – Keep hairstyle, hair color, and direction consistent (translated into Illumination CGI form) – Preserve outfit colors and identity (adapt styling only if needed) – Maintain original pose intent (expand to full body if needed) ──────────────────────── OFFICIAL DESPICABLE ME PROPORTIONS (MANDATORY) ──────────────────────── Apply ONLY authentic Illumination human proportions as seen in Despicable Me films: – Head = EXACTLY 45–50% of total body height – Neck = very short or nearly invisible – Torso = short, wide, slightly oval/rounded – Shoulders = narrow and sloped – Arms = short, slightly thick, simplified geometry – Hands = small, mitten-like, minimal finger separation – Legs = short and stubby (no long thighs or calves) – Feet = small, rounded, slightly outward stance – Overall silhouette = top-heavy, compact, slightly compressed vertically – Posture = slight forward lean with comedic balance ⚠️ CRITICAL ENFORCEMENT: – DO NOT use realistic human anatomy under any condition – DO NOT elongate limbs – DO NOT shrink the head to realistic scale – DO NOT use Pixar proportions (this is NOT Pixar) – The character must match the proportions of Gru and other human characters exactly ──────────────────────── FACE + STYLE TRANSLATION ──────────────────────── – Eyes enlarged into Illumination style: • Large, rounded, slightly wide-set • Glossy reflections, simple iris detail – Skin = smooth, rubbery, slightly plastic-like – Facial features simplified but NOT structurally changed – Expression slightly exaggerated for comedic readability – Identity must remain clearly recognizable ──────────────────────── RENDER STYLE ──────────────────────── – High-end Illumination CGI rendering – Bright, even, soft lighting (comedic tone) – Slight subsurface scattering – Clean, saturated colors – Subtle plastic sheen on skin and materials – No dramatic shadows, no cinematic grading ──────────────────────── CHARACTER DESIGN ──────────────────────── – Outfit options: • Gru-style villain outfit (dark turtleneck + striped scarf) • AVL agent uniform – Clothing must follow Illumination design language: • Simplified shapes • Rounded edges • Minimal texture detail ──────────────────────── ENVIRONMENT ──────────────────────── – Gru’s lair, suburban Gru house, or AVL HQ – Include: • Minions doing comedic actions • Optional Mega Minions • Props: freeze ray, shrink ray, gadgets ──────────────────────── POSE + OUTPUT ──────────────────────── – FULL BODY (head to toe visible) – Pose: • Dramatic villain stance OR comedic action – Must retain original pose intent while adapted to Illumination proportions ──────────────────────── NEGATIVE CONSTRAINTS (STRICT) ──────────────────────── – No realistic anatomy – No anime or 2D styles – No Pixar-style proportions – No photorealism – Do NOT turn subject into a Minion – Do NOT alter identity ──────────────────────── QUALITY TARGET ──────────────────────── – Must look like an official Despicable Me 4 movie still – Must be indistinguishable from Illumination’s real character models – Perfect fusion of identity + exact Illumination proportions