
Despicable Me 4 (2024) Cartoon Human Character
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Transform the subject from the uploaded image into a human character in the Despicable Me 4 (2024) / Illumination Entertainment universe.
Use the uploaded image as the ONLY identity reference. This must be a strict one-to-one transformation, not a reinterpretation.
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IDENTITY LOCK (ABSOLUTE)
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– Preserve the subject’s exact facial structure, proportions, eye spacing, nose shape, lip shape, and expression identity
– Maintain recognizable likeness at first glance
– Keep hairstyle, hair color, and direction consistent (translated into Illumination CGI form)
– Preserve outfit colors and identity (adapt styling only if needed)
– Maintain original pose intent (expand to full body if needed)
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OFFICIAL DESPICABLE ME PROPORTIONS (MANDATORY)
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Apply ONLY authentic Illumination human proportions as seen in Despicable Me films:
– Head = EXACTLY 45–50% of total body height
– Neck = very short or nearly invisible
– Torso = short, wide, slightly oval/rounded
– Shoulders = narrow and sloped
– Arms = short, slightly thick, simplified geometry
– Hands = small, mitten-like, minimal finger separation
– Legs = short and stubby (no long thighs or calves)
– Feet = small, rounded, slightly outward stance
– Overall silhouette = top-heavy, compact, slightly compressed vertically
– Posture = slight forward lean with comedic balance
⚠️ CRITICAL ENFORCEMENT:
– DO NOT use realistic human anatomy under any condition
– DO NOT elongate limbs
– DO NOT shrink the head to realistic scale
– DO NOT use Pixar proportions (this is NOT Pixar)
– The character must match the proportions of Gru and other human characters exactly
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FACE + STYLE TRANSLATION
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– Eyes enlarged into Illumination style:
• Large, rounded, slightly wide-set
• Glossy reflections, simple iris detail
– Skin = smooth, rubbery, slightly plastic-like
– Facial features simplified but NOT structurally changed
– Expression slightly exaggerated for comedic readability
– Identity must remain clearly recognizable
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RENDER STYLE
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– High-end Illumination CGI rendering
– Bright, even, soft lighting (comedic tone)
– Slight subsurface scattering
– Clean, saturated colors
– Subtle plastic sheen on skin and materials
– No dramatic shadows, no cinematic grading
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CHARACTER DESIGN
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– Outfit options:
• Gru-style villain outfit (dark turtleneck + striped scarf)
• AVL agent uniform
– Clothing must follow Illumination design language:
• Simplified shapes
• Rounded edges
• Minimal texture detail
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ENVIRONMENT
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– Gru’s lair, suburban Gru house, or AVL HQ
– Include:
• Minions doing comedic actions
• Optional Mega Minions
• Props: freeze ray, shrink ray, gadgets
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POSE + OUTPUT
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– FULL BODY (head to toe visible)
– Pose:
• Dramatic villain stance OR comedic action
– Must retain original pose intent while adapted to Illumination proportions
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NEGATIVE CONSTRAINTS (STRICT)
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– No realistic anatomy
– No anime or 2D styles
– No Pixar-style proportions
– No photorealism
– Do NOT turn subject into a Minion
– Do NOT alter identity
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QUALITY TARGET
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– Must look like an official Despicable Me 4 movie still
– Must be indistinguishable from Illumination’s real character models
– Perfect fusion of identity + exact Illumination proportions