Animal Crossing New Horizons In-Game Conversation Scene (Person & Pet) AI generated image example

Animal Crossing New Horizons In-Game Conversation Scene (Person & Pet)

Image
Prompt Type: Image generation prompt
Gemini
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2
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1,108
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Using one uploaded human portrait photo and one uploaded animal photo, generate a scene where a villager character and a player character are naturally talking outdoors, rendered in a 3D style that is completely identical to the actual in-game visuals of Animal Crossing: New Horizons. The result must match real Nintendo Animal Crossing: New Horizons gameplay screenshots exactly in style. [Background — Outdoor (Critical)] - Outdoor island environment from Animal Crossing: New Horizons - Use only environments that actually appear in the game - Grass ground - Trees - Fences - Benches - Street lamps - Flowers - A small plaza or the area in front of a house - No real-world park, diorama, or miniature-like feeling - Scale must be identical to the default New Horizons map [Character Composition] ① Player Character (Based on Human Photo) - Apply the exact proportions of an Animal Crossing player avatar - Exclude realistic facial depiction entirely - Facial structure must follow the standard New Horizons base face shape - Eyes, nose, and mouth must use only in-game preset options - Hairstyle, hair color, and skin tone should reference the uploaded photo - Remove excessive detail and maintain simple, rounded forms - Reflect the top, bottom, and shoes from the uploaded photo using official Animal Crossing clothing style - Overall color palette should be pastel-toned ② Villager Character (Based on Animal Photo) If the uploaded animal is a cat: - Base the villager on “Soda” - Eyes must be simple almond shapes with no pupils - Do not separate sclera and iris - Remove sparkles, gloss, or glass-eye effects - Face shape and ears must follow Soda’s original design - Only fur color and pattern may reference the uploaded animal photo If the uploaded animal is a dog: - Base the villager on “Caramel” - Eyes, nose, and mouth must remain exactly as Caramel’s default design - Face shape and ears must follow Caramel’s original design - Only fur color and pattern may reference the uploaded animal photo Villager Clothing (Cat & Dog) - Use items such as overalls, knitwear, or dresses - Patterns limited to solid colors, checks, or simple florals - Overall color palette should be pastel-toned [Character Proportions — Core Requirement] - Head size: approximately 2.3–2.5× the torso size - Small, simplified torso - Arms and legs must be short, rounded cylinders - Characters must not fill the frame - Characters should exist naturally within the environment, not as the sole focal point [Framing & Composition — Core Requirement] - Vertical 9:16 aspect ratio (smartphone-style gameplay capture) - Do not place characters in the exact center of the frame - Position the two characters facing each other, split left and right - Maintain a natural conversational distance - Character height should be approximately 40–50% of the frame height - Background environment is the primary focus - Camera framing should resemble a vertically cropped in-game screenshot, not a portrait or poster composition [Pose / Interaction] - Only actions possible in the actual Animal Crossing game are allowed - Characters standing face-to-face, talking - One character lightly waving - Static moment just before a dialogue bubble appears - No exaggerated gestures or emotional expressions - Calm, warm atmosphere [Absolute Prohibitions] - Flat illustrations, anime-style visuals, cel shading, or exaggerated cartoon rendering are forbidden - Realistic human anatomy is not allowed - Do not use illustration, 2D, fan art, SD characters, or merchandise-style rendering - Abstract “Animal Crossing–like” interpretations are not allowed - Only true in-game, screenshot-level accuracy is permitted