
Animal Crossing New Horizons In-Game Conversation Scene (Person & Pet)
Image
GeminiPrompt Type: Image generation prompt
Click to try on Gemini
2
Number of original images required
1,108
Total number of views
Using one uploaded human portrait photo and one uploaded animal photo, generate a scene where a villager character and a player character are naturally talking outdoors, rendered in a 3D style that is completely identical to the actual in-game visuals of Animal Crossing: New Horizons.
The result must match real Nintendo Animal Crossing: New Horizons gameplay screenshots exactly in style.
[Background — Outdoor (Critical)]
- Outdoor island environment from Animal Crossing: New Horizons
- Use only environments that actually appear in the game
- Grass ground
- Trees
- Fences
- Benches
- Street lamps
- Flowers
- A small plaza or the area in front of a house
- No real-world park, diorama, or miniature-like feeling
- Scale must be identical to the default New Horizons map
[Character Composition]
① Player Character (Based on Human Photo)
- Apply the exact proportions of an Animal Crossing player avatar
- Exclude realistic facial depiction entirely
- Facial structure must follow the standard New Horizons base face shape
- Eyes, nose, and mouth must use only in-game preset options
- Hairstyle, hair color, and skin tone should reference the uploaded photo
- Remove excessive detail and maintain simple, rounded forms
- Reflect the top, bottom, and shoes from the uploaded photo using official Animal Crossing clothing style
- Overall color palette should be pastel-toned
② Villager Character (Based on Animal Photo)
If the uploaded animal is a cat:
- Base the villager on “Soda”
- Eyes must be simple almond shapes with no pupils
- Do not separate sclera and iris
- Remove sparkles, gloss, or glass-eye effects
- Face shape and ears must follow Soda’s original design
- Only fur color and pattern may reference the uploaded animal photo
If the uploaded animal is a dog:
- Base the villager on “Caramel”
- Eyes, nose, and mouth must remain exactly as Caramel’s default design
- Face shape and ears must follow Caramel’s original design
- Only fur color and pattern may reference the uploaded animal photo
Villager Clothing (Cat & Dog)
- Use items such as overalls, knitwear, or dresses
- Patterns limited to solid colors, checks, or simple florals
- Overall color palette should be pastel-toned
[Character Proportions — Core Requirement]
- Head size: approximately 2.3–2.5× the torso size
- Small, simplified torso
- Arms and legs must be short, rounded cylinders
- Characters must not fill the frame
- Characters should exist naturally within the environment, not as the sole focal point
[Framing & Composition — Core Requirement]
- Vertical 9:16 aspect ratio (smartphone-style gameplay capture)
- Do not place characters in the exact center of the frame
- Position the two characters facing each other, split left and right
- Maintain a natural conversational distance
- Character height should be approximately 40–50% of the frame height
- Background environment is the primary focus
- Camera framing should resemble a vertically cropped in-game screenshot, not a portrait or poster composition
[Pose / Interaction]
- Only actions possible in the actual Animal Crossing game are allowed
- Characters standing face-to-face, talking
- One character lightly waving
- Static moment just before a dialogue bubble appears
- No exaggerated gestures or emotional expressions
- Calm, warm atmosphere
[Absolute Prohibitions]
- Flat illustrations, anime-style visuals, cel shading, or exaggerated cartoon rendering are forbidden
- Realistic human anatomy is not allowed
- Do not use illustration, 2D, fan art, SD characters, or merchandise-style rendering
- Abstract “Animal Crossing–like” interpretations are not allowed
- Only true in-game, screenshot-level accuracy is permitted