3D Voxel Cube World Surroundings AI generated image example

3D Voxel Cube World Surroundings

Image
Prompt Type: Image generation prompt
Gemini
Click to try on Gemini
1
Number of original images required
68
Total number of views
Use the uploaded image as the only reference image. STEP 1 — SCENE ANALYSIS (MANDATORY) Analyze the image and determine: Whether the scene is INDOOR or OUTDOOR The main subject (person or primary object) All environment elements that are not the main subject Do not describe this analysis. STEP 2 — SUBJECT LOCK (ABSOLUTE RULE) The main subject must remain 100% photorealistic and completely unchanged. DO NOT: Apply voxelization, cubes, or stylization to the subject Change face, body, clothing, hair, lighting, texture, or identity Outline, blur, smooth, recolor, or redraw the subject The subject must look exactly like the original photo. STEP 3 — FULL 3D VOXEL ENVIRONMENT CONVERSION Transform everything except the main subject into a true 3D voxel cube environment. This is NOT pixel art and NOT flat blocks. Voxel Requirements (CRITICAL) Environment built entirely from 3D cubes Cubes have visible depth, volume, and perspective Each cube has: Top face Side faces Clear lighting and shadow per face Cube edges are sharp and geometric INDOOR / OUTDOOR HANDLING If OUTDOOR, convert: Buildings into stacked voxel cube structures Roads and sidewalks into voxel tile grids Trees into cube trunks and foliage clusters Sky into layered voxel gradients Signs and objects into simplified voxel forms If INDOOR, convert: Walls and floors into voxel cube planes Furniture into blocky voxel assemblies Lamps and lights into glowing voxel cubes Depth created using stacked cube layers VOXEL STYLE Medium to large voxel cubes (clearly visible) Consistent cube scale across the scene Realistic lighting applied to voxel faces Shadows fall from cubes based on original light direction No smooth surfaces anywhere in the environment SUBJECT ↔ VOXEL WORLD INTEGRATION Place the photorealistic subject naturally inside the voxel world Add voxel cube contact shadows under feet or body No voxel overlap on the subject Subject remains highest detail element HARD NEGATIVES No voxelization of the subject No pixel art No LEGO studs No Minecraft textures or UI No cartoon or anime styling No blur or painterly effects FINAL OUTPUT High-resolution image Clear contrast between real subject and voxel world Looks like a real person placed into a 3D voxel universe Works for indoor and outdoor scenes