
3D Voxel Cube World Surroundings
Image
GeminiPrompt Type: Image generation prompt
Click to try on Gemini
1
Number of original images required
68
Total number of views
Use the uploaded image as the only reference image.
STEP 1 — SCENE ANALYSIS (MANDATORY)
Analyze the image and determine:
Whether the scene is INDOOR or OUTDOOR
The main subject (person or primary object)
All environment elements that are not the main subject
Do not describe this analysis.
STEP 2 — SUBJECT LOCK (ABSOLUTE RULE)
The main subject must remain 100% photorealistic and completely unchanged.
DO NOT:
Apply voxelization, cubes, or stylization to the subject
Change face, body, clothing, hair, lighting, texture, or identity
Outline, blur, smooth, recolor, or redraw the subject
The subject must look exactly like the original photo.
STEP 3 — FULL 3D VOXEL ENVIRONMENT CONVERSION
Transform everything except the main subject into a true 3D voxel cube environment.
This is NOT pixel art and NOT flat blocks.
Voxel Requirements (CRITICAL)
Environment built entirely from 3D cubes
Cubes have visible depth, volume, and perspective
Each cube has:
Top face
Side faces
Clear lighting and shadow per face
Cube edges are sharp and geometric
INDOOR / OUTDOOR HANDLING
If OUTDOOR, convert:
Buildings into stacked voxel cube structures
Roads and sidewalks into voxel tile grids
Trees into cube trunks and foliage clusters
Sky into layered voxel gradients
Signs and objects into simplified voxel forms
If INDOOR, convert:
Walls and floors into voxel cube planes
Furniture into blocky voxel assemblies
Lamps and lights into glowing voxel cubes
Depth created using stacked cube layers
VOXEL STYLE
Medium to large voxel cubes (clearly visible)
Consistent cube scale across the scene
Realistic lighting applied to voxel faces
Shadows fall from cubes based on original light direction
No smooth surfaces anywhere in the environment
SUBJECT ↔ VOXEL WORLD INTEGRATION
Place the photorealistic subject naturally inside the voxel world
Add voxel cube contact shadows under feet or body
No voxel overlap on the subject
Subject remains highest detail element
HARD NEGATIVES
No voxelization of the subject
No pixel art
No LEGO studs
No Minecraft textures or UI
No cartoon or anime styling
No blur or painterly effects
FINAL OUTPUT
High-resolution image
Clear contrast between real subject and voxel world
Looks like a real person placed into a 3D voxel universe
Works for indoor and outdoor scenes